Forbidden Lance
Spell Quick

Forbidden Lance

  • Archetype:
  • Forbidden

  • View:
  • 8504




Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 54
Deck 57

Forbidden Lance — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 57 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Utility

Why it scores here

Forbidden Lance is a generic Quick-Play that gives a monster -800 ATK until end of turn and makes it immune to other Spell/Trap effects, so its value is a battle-phase swing and light protection rather than board generation. The 400-deck sample shows it is run 2-3 copies in nearly every list, which confirms it is reliably drawable and portable across 102 archetypes, but that is frequency, not strength. The combo evidence's high average power index is a board-level correlation with staples like Forbidden Droplet and Forbidden Chalice, and its role counts are all zero, so it does not raise the score. Its ATK reduction is soft interaction that does not remove the monster, which keeps the score in the mid-50s.

Axis scores

Axis Score Evidence
Accessibility 72 Run as a main-deck card in all 400 sampled decks at an average of 2.19 copies, so it is reliably available in hand, though no searcher route is recorded (observed).
Combo & Conversion 30 Does nothing on its own beyond the -800 ATK, and its combo examples record zero starter, searched, or payoff roles, so no conversion is shown (observed).
Resource Economy 45 A one-for-zero Spell with no card advantage or refuel; it trades a card for a temporary stat change (verified).
Effect & Interaction 45 Soft battle interaction: -800 ATK and Spell/Trap immunity until end of turn, which can flip a battle but does not remove or negate anything (verified).
Material Utility 5 A Spell card that cannot be used as Extra Deck or Link material (verified).
Resilience & Flexibility 40 Can be negated by Spell-negation cards and only matters while the target is a face-up monster on the field, so it is a single-turn play (inferred).
Deck-Building Efficiency 75 Generic and splashable with no garnet or lock; 2-3 copies run in most lists with no self-restriction (observed).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Utility. Intrinsic ≈ 54, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, generic Quick-Play with no garnet cost, run 2-3 copies in nearly every sampled deck
  • Flexible battle-phase tool: -800 ATK can flip a fight against a higher-ATK monster
  • Spell/Trap immunity on the target protects it from S/T removal for the turn

Weaknesses

  • Does not remove, negate or send the monster; the monster keeps its effects and stays on the field
  • Only relevant during the turn it is played and only against face-up monsters
  • Its high combo power index is correlational with Forbidden staples, not caused by the Lance

Counters / choke points

  • Spell-negation cards such as Solemn Judgment and Solemn Warning (inferred from their presence as partners and their Spell-negating effects)
  • Opponent monsters with ATK high enough to survive -800 (inferred)

Best use

Battle-phase ATK reduction and Spell/Trap protection in generic or Forbidden-support lists. Decks: Darklord, Melodious, The Agent, Tachyon, Red-Eyes.

Evidence & gaps

  • Verified: Target 1 face-up monster; it loses 800 ATK until end of turn and is unaffected by other Spell/Trap effects (card text); Run in 400 of 400 sampled decks at 2.19 average copies (deck evidence); Spread across 102 distinct archetypes (deck evidence)
  • Observed: Average power index 75.6 across 23 recorded boards, with role counts all at zero (combo evidence); Top partners include Forbidden Droplet, Forbidden Chalice and Solemn Judgment (deck evidence)
  • Inferred: Acts mainly as a battle-phase tool and a shield for a monster against Spell/Trap removal (from card text); Spell-negation cards like Solemn Judgment counter it (from card text and partner presence)
  • Data gaps: no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is from the 400-deck sample only all combo role counts (starter, searched, material, payoff) are zero, so role claims rest on text rather than recorded boards combo sample is only 23 boards and the 100% appearance rate is likely a sampling artifact guide mentions are generic deck-list context, not card-specific analysis no official rulings consulted for Spell/Trap immunity timing gameplay_type IDs are unlabelled in the evidence











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